Forty-two projects across ten studios. Each entry names the client, the studio that delivered it and what TAKEOFF actually did. Gaming trailers and key art, custom consoles and controllers, esports statues and trophies, brand collaborations, AI campaign film, sports activations and scannable art.
Campaigns, key art, influencer kits and custom hardware, delivered by TAKEOFF Gaming.
Reveal and launch trailers, TV spots, gameplay capture and localisation, delivered by Cherry on Top.
Large-format fabrication, esports trophies and custom consoles, delivered by L’Atelier.
Collaboration scouting, in-game integration and IP licensing, brokered by TAKEOFF Access.
CGI, FOOH and AI-generated film for premium brands, delivered by TAKEOFF XP.
Campaigns, content and custom hardware for teams, leagues and athletes, delivered by TAKEOFF Athletics.
Working QR codes designed as artwork: the ArtQrCode®, by Elkoy.
Xbox · Microsoft · Ubisoft · Electronic Arts · Warner Bros. · Square Enix · Bandai Namco · Blizzard · Riot Games · Behaviour Interactive · Disney · Atari · Microids · Nvizzio · Borealys · Activision · Remedy Entertainment · IO Interactive · Milestone · Dontnod · Mattel · Take-Two Interactive · Overactive Media · Aurory · Adidas · Nike · Jordan Brand · Puma · Asus · Cooler Master · Scuf · Logitech · Honda · NBA · Moët Hennessy · L’Oréal · Rochas · Louis Vuitton · Ruinart · Panerai · Game Connection · Climbing Escalade Canada
Tell us what part of the launch is hardest. We will tell you which of the ten studios should own it.